With all the drawing software out there, why do animation studios, video game developers, and comics illustrators still use live-action models for character design and development? Panelists will discuss how art models contribute to and enhance an artist's vision, how to find the right one for a project, ways into the business, and how to make nontraditional body types, age, and disability work as assets. Panelists include art models Jennifer Fabos Patton (Gallery Girls founder), Margaret Baker (Spider-Man), Michael Q. Schmidt (Harry Potter), mo-cap model TJ Storm (Deadpool), and Disney master teacher Mark McDonnell. Moderated by Fast Company's Susan Karlin.